right, I could do that. But, the texture I have cannot tile correctly with my uv: the texture is rectangular, but right now it is not just slapped on there tiling. it is actually a diffuse map projected straight from the hi-poly that already has the texture on each piece of bark. So if I were to tile it anyway, I would…
Ok well what about the issue throttlekitty and I discussed with the repeating texture and ambient occlusion? was I right that I can't utilize ambient occlusion with the tiling texture to show the overlapped bark or is there a way to do this? This is what I'm trying to accomplish and figure out, I modeled bark overlapping…
I see, thank you. Well as you saw in my first image, it looked bad right? you couldn't even tell that the bark overlapped in pieces and instead thought it was just plain bark wrapped around the model. So, from that I could tell that my hi-poly bake wasn't good and the ambient occlusion that I applied in the diffuse map…