Hello polycounters! So I'm a student, and this is a scene I have been slowly working on for a while now for my portfolio. The idea for this was to be a game ready environment rendered in UDK or Unity. This is my first environment piece, and I was really confused about how I should go about doing it, so I just decided to…
I don't think you are really that screwed tbh. I definitely think you took the wrong approach, don't get me wrong. But looking at the ref, if you are looking to replicate that as close as you can...most of it consists of unique props and decorations that get slapped on the wall anyways. Consider doing a quick blockout of…