Thank you for the reply!! Oh, that does make sense. If you do have time time tonight, I'd love a better example to see if there's anything I'm missing.
One way to achieve what you are looking for is to use masks to provide a hard end to a shape while having the original nDo layer go outside the mask. In order to achieve the grooves the cut in this can be done by using multiple vector or masks that are converted to normal maps in nDo and changing the slant to down and set…