I'm currently stuck on a custom rigging script as I don't know how to design it. I'm working on a custom auto-rigger in Maya, rather simple, that match the requirements of one of my game project. So it's a not a tool dedicated to match every case possible. Before explaining my problem, here is how my script is used : -…
MAYA >How do i partially affect anything in rig? For example i want to make a control object to only partially be affected by some other object, how would i do that? Weight in constraints does nothing, it only toggles. I use maya lt.
riot: It does not matter how many rigs you use in Maya, as long as the skeleton of both meshes uses the same root bone. For example: Root - Pelvis - Skateboard You then drive each chain in whatever way you prefer. Just make sure not to set keyframes on this export skeleton. Keyframe controllers. This makes sure the FBX…