I was impressed. Really loving to addition of low poly base building tools, and the ability to work within subdivision levels more fluently. I also liked the centered transpose tool, as it's kind of a butt to work with currently lol. And for those asking, 4r7 will have a full 32-bit release AND a free 64-bit beta release…
I have to admit, I wasn't expecting the low-poly modeling additions, that should make making base meshes a lot easier. I really liked the look of the polygroup painting, and the fact that the action line is now centered to the tool it's drawn on, that should make using the thing easier (hopefully). The dynamic subdivision…