I'd imagine gameplay would be more important than art for a lot of people. I'm going to go ahead and assume most people thought Minecraft looked like garbage until they played it for the first time. Unturned is one of the most popular F2P games on Steam right now and the art looks entirely like programmer art. Both can be…
Well anything is possible, but some things are going to work better than others. For example, take a look at the sort of stories that get picked up on rockpapershotgun. Go through their archives a bit and pick out the stories that are about "this new game on kickstarter." I think you'll find most of them have a polished…
Yeah, as long as you had a mockup screenshot of what you want the game to actually look up. Here's an example https://www.kickstarter.com/projects/harmonix/amplitude Only gameplay video of the last game, that came out on the PS2. Only new art is concepts and zBrush.
I am facing this dilemma as I assemble a personal project, my cutting corners is more on the quantity not the quality, flying robot drone enemies to save on extra enemy, rigging and animation work for techs demo for example but everything needs to be visually exciting. when you are going to kickstarter you are bringing the…
great topic, Placeholder items do not really help sell a game in the marketing sense. anything that looks unpolished is usually a turnoff unless its a white object that is clearly a placeholder. What is really beneficial about placeholder items is that it gets the ball rolling... Its a quick way to get all the technical…
I think already finished (or almost finished) assets help to sell a game, especially if you want to use something like greenlight or kickstarter to present it. It will be hard for the crowd to guess what you're able to make if you present a greybox blockout, because they simply don't know you. And to present a bunch of…
I really think it depends on the audience you're attracting. I think some people do like watching the actual action regardless of how shiny the wrapping around it is. However, You will always get more attention for better looking visuals than just placeholder. A very small indie project can get away with it, but a…