Assuming the thread is about working on main stream AAA type games- People either have the skill set to be valuable to the company or they don't. I think going into with the idea that you can be semi competent but only charge $15-$20 an hour is flawed.
To the general "take what you can get" sentiment that is coming from a few people: Have some self respect guys. I understand that sometimes times get tough and you would rather be in a less than ideal situation than have no job at all, but this should not be the default mentality. This is very toxic to the industry as a…
So, a lot of people have mentioned that you may need to set very low rates when you're starting out. I have some thoughts on this: When I started working professionally, roughly 10 years ago, I had no clue what I was doing. The first job I got I was ecstatic to be getting paid to make game art. I gave the client a silly…