An art director at square enix said zbrush is a toy!? *facepalm* I don't even know what to say about that. Anyway, along with the marmoset tutorials that Tobbo posted above, here's a good video overview of PBR by our very own d1ver (I think that's how he spells it?): https://www.youtube.com/watch?v=LNwMJeWFr0U I think it…
Will PBR be a "novelty toy"? No. Unreal Engine 4 exclusively uses a PBR workflow, Cryengine uses PBR these days (not sure if it's required), Marmoset Toolbag 2 uses PBR, Marmoset Skyshop for Unity uses PBR, IIRC Unity 5 will use PBR, I'm sure high end proprietary engines like Fox Engine use PBR as well. Offline animation…
So my college training mostly consisted of the core concept training, and hand-painting textures. I don't know anything about PBR, Marmoset, etc. Where exactly do these programs fit into the workflow? Are they strictly designed to create materials from scratch and bake out appropriate spec/nrm/etc files? Or are they…
PBR is physically based rendering and is just a more realistic capability to next gen engines. Instead of just color, normal, spec, you use color, roughness, metallicity, normals to define your materials. Marmoset Toolbag 2 is a PBR based engine that people use to do their shaderwork and it has an excellent lighting system…
Zbrush is an integral part of the workflow for many people in a professional environment. I do not know of many studios these days that use normal maps but at the same time refuse to use Zbrush for the high poly; I don't know where you got the idea that studios snub it. You are also misunderstanding what PBR is. It is a…