I haven't used the Unreal Engine in a while. From what I remember, you can't export out multiple static meshes from one 3ds Max file? Is that still true? Let's say I'm making a modular dungeon kit. I want to keep all the kit pieces in one 3ds max file. Do I have to make a seperate 3ds max files for each piece and export?…
You can export/import any amount of static mesh assets in a single FBX, with full collision and everything as long as you name things correctly. I do it all the time, sometimes entire asset sets of 20+ static meshes in one FBX :) All you need to do is un-tick 'Combine meshes' when you import the FBX into Unreal, and make…
There are a few scripts at work here. for Maya https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4 for MAX, the author is trying to make his script compatible with the Maya one.…