I think dark environments like Outlast or Amnesia would work really well. Especially if you were to limit the render distance. A problem with bright and colorful environments is that you can start seeing individual pixels on the screen. We call it the screen door effect. I imagine they are working to try to fix this for…
At Playful we are building a VR game with Oculus. Before we ended up with our current art style we tried a slew of different art styles. I've developed on DK1, HDKit, Chrystal Cove and DK2 ( and others :) ) The biggest challenges are mipping and aliasing. The screen is just inches from your eyes and each camera alias and…