http://fav.me/d7u9c8d making the parts on my spare time. I am basically making boxes and adding details through normals and diffuse channels. after i'm done with the rest of the stuff i'll make the room itself.
Fischer007: The specular input in Unreal Engine 4 is different from the specular input in Toolbag. In UE4 it's a tweak that lets you introduce variations in specularity for dielectric materials, where white corresponds to around .08 in Toolbag specularity and black corresponds to 0 in Toolbag specularity. You shouldn't…