Hello everyone and welcome to the Monthly Noob Challenge for the month of August. Now I may not be the person that you'd usually expect to post this thread, but for this time, I was put in place by Alex to handle the issuing of this month's challenge. All of the rules are the same and this is still the awesome monthly…
Yeah I kind of made the mistake when I first started the model. I was going to make the LP first and then I switched about 1/2 way through and changed it to the HP. So there are are areas I need to smooth some more before I start my bake. Thanks for pointing it out though. I should have them fixed in the next update
Just thought I would chuck in my Wireframe and maps. Went a bit over budget with 13000 tris but wanted it to be something I could possibly put in my portfolio.
You've done an awesome job on this environment, almost identical to the concept art. I am attempting to do this environment as well, but haven't had much time and I'm not doing to well. You should show some works in progress or wire frames or what you did to make the textures/materials. It would be really helpful. Nice…
Fisher, thats looking really good so far. Nice job. As for mine right now thats just the HP mesh. I am going to be starting on the LP next. I dont have a lot of experience baking yet. This will probably be the most complex asset that I have done.
Potatoes installed! Just in time. :) I wanted to stick to the concept as strictly as I can, fixing only obvious issues. I hope I managed to do so. :) Pennywise: Your bake looks really good. What is the polycount? One thing to mention, keep an eye on the polyflow (I hope that this is the right word). There are places that…
Had a lot of fun making the prop :) . Went with Unity since its the engine I know how to work with. I probably could have detailed the side panels a bit more and lowered the tri count (9393 tris) a bit more after seeing the models uploaded here, which look amazing. @Zerogun: I'd add some beveling on the top part of the…
Love your work tulkas09 , great job for 15 days. I haven't had much time with school but should at least get the prop done and into UE4. Got to put the heavy detail in but here is what I have so far..