In the Solid OpenGL lights settings, click on the lightbulb next to the bottom 2 of the 3 lights. Then, click and drag on the ball on the top light until it's close to the center (Maya's light is actually a little bit above the center, so center the light and then drag it up a little.) Change Specular to black and change…
Everything is changeable in those settings, it's just that eyeballing the Maya's default lighting while adjusting isn't so accurate. To me it looks like Maya has only one solid light, no specular highlights and a semi dark grey diffuse color. But I'm not sure about the orientation. Normally I model with that Blender's…