What viewport are you using? Generally speaking Viewport 2.0 is best for this type of stuff. Most people avoid using the default lights. Just create a light and the default light is effectively disabled. You can also create a lighting setup to your exact wants/needs and save it as a default scene file. Then when you create…
VP2.0 using DX11 is pretty amazing for viewport modeling and viewing. You can also use the new Shader FX, DX11, or CGFX shaderss depending on what you are doing to get a virtually perfect redition of your model as it will be in your game engine. It takes some time to learn but the results are worth the effort imho. In…