@ donengland: awwwww i see and thanks for the link as for right now i prefer to do it by hand until i finish my uv mapping. after that i might just bring it to zbrush but ill play around with sub-d @ abidus: wish i had seen ur tip earlier ill probably do that after i get basic colors on to make sure my proportions r right…
Thanks guys! @twoquiznos you right. the upper eyelid definitely seem to be more relaxed in the concept. You have a great blockout so far, keep going! Small update. I started detailing the sleeves.
Here's my progress thus far. Gonna use more reference and get proportion right. Then match it to the concept. Usually I'd skip most of the anatomy stuff, but this time, I wanna do it properly. Started from a sphere.
ROFL, I already am using normal maps and AO. Just my lowpoly isn't that low <_<" Left one is just Diffuse. Middle is Normal and AO. Right one is only Normal. EDIT: ADDED Noooooo. Don't do this to me Quixel dDO >_<" I have a proj to finish.
Will have to try that, right now double saving after every step. Save once, and then save under a new name so if that goes bad I have the previous save still clean lol. Finally got to the point where I can combine/remesh tools so hopefully that'll help a bit.