@ReMix3D Yes, some kind of built-in support for edge padding would be great indeed. Thanks! I always wanted to publicly release the source code alongside the plugin, but never got around it as the code needs some cleanup first (mainly remove dependencies on other personal projects). I'll give it a shot over the weekend.…
Hi everyone, a lot later than originally expected but I've released a new version of the Plugin, which now includes the Previewer Panel. Please see the first post for additional details. Some of the features I originally planned did not make it in for this release, the most notable one being the layer "auto-reload"…
@minifloppy Yep, I was talking of a sort of edge padding. I understand the goal of the tool is not to modify the source image, but since it's use is for creating textures, having a way to automate correction of the "I'm getting bad colors where my uv seams are" issue would be a cool addition. Also, I'm also sort of a…
okay I gave the github thing a go and after some minor issue it looks like its working fine in PS CC 2015.1.2 I did some quick tests with the debug version, and all worked for me, wasn't doing anything serious though.. For the time being I just uploaded a zxp build (which I did not test at all to be honest..) to my…
hey just for anyone trying to get this to compile, i hit a couple of snags but im pretty sure i did what was needed Assumptions: you have node/ npm / git installed, you dont need git but it'd be easier then having to download and reference stuff externally * Create an empty folder which will become your espresso directory…
Hey everyone, as Andrea pointed out above, I finally had some time to work on the plugin again. Sorry for the lack of updates. I recently released an updated version (0.5) of the Exporter panel which you can download from here. On the same page you'll find instructions about how to install and run the plugin. In case you…