That script is meant for viewport rendering, all you do is just Alt + W on 3ds max to maximize the viewport and take a screenshot with those shaders on. You also need to activate the textures in the plugin. Another workflow is just using the slate material editor to add a diffuse and manually paint the marketing materials.…
Began painting up the diffuse texture for this a few hours ago when my Intuos 5 died on me. Man, sadness. Anyway, I Might get some more work done on it with a tablet I can borrow tomorrow, but I don't think I will have it done for the monthly competition. Teach me for starting so late. Anyway, imma go cry some more. Good…
Your UV usage is much better now. I'd look at your material definitions though. It could be you need to adjust your colour map but you should also try to utilise the masks a bit more. What material is this weapon? Is the purple area metal? What material are the straps? As an example look at your diffuse with the Saturation…