That script is meant for viewport rendering, all you do is just Alt + W on 3ds max to maximize the viewport and take a screenshot with those shaders on. You also need to activate the textures in the plugin. Another workflow is just using the slate material editor to add a diffuse and manually paint the marketing materials.…
Hey all, I'm trying to import my weapon to Dota2 at this time. I'm hitting a wall with the SMD importer step. The Wunderboy plugin doesn't work as I have 3dsmax 2013 (it just throws an error), and I'm now using Wall Worm. Unfortunately, importing the weapon.smd for DK will position the skeleton incorrectly. what do you all…