I thought , riders, was a fine theme. It focuses on moungies but leaves other items open. We dont want to limit the dntrirs pool. Mounts are tougher due to polycounts geo and rigging They still have the same challenge converning detsils. Takes longer to sculpt a large piece etc...
This guide on the steam community has one for 3ds max http://steamcommunity.com/sharedfiles/filedetails/?id=149270397#89704 Personally I just export with a .fbx from maya (tested in 2014, no plugins). What works for me: 1. Move geometry to the correct joint 2. Import another part of the model (ex. weapon) from the folder…
I guess the difference that worries most people is that understanding rigid geometry is a lot easier than understanding animal anatomy and more advanced rigging. I can understand a feeling that a month may not provide the time to learn the anatomy/organic modelling skills that they want. I know that I find it easier to…