aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. All the dota2 vfx I'm playing with are .Vpcf files, which I'm testing in my test package: Steam\steamapps\common\dota 2 beta\dota_ugc\content\dota_addons\test but I can't see in game (which run with the…
Follow what i did above but put it in the model of the item. Here's an example from the Dendi F2P pudge set that has a particle that puts a crow on his shoulder. $modelname "items/pudge/ftp_dendi_back/ftp_dendi_back.mdl"$bodygroup "default"{ studio "ftp_dendi_back_reference.smd"}$lod 1{ replacemodel…
It still works for me so in all likelihood it's some mistake on your part. Here's a few things you can try in case you haven't resolved the issue: a) check wether the path of the .pcf is right should be Steam\steamapps\common\dota 2 beta\dota\particles\units\heroes b) check wether you named your file correctly should be…
I had problems with decompiling the models and textures, so i can't help you with that, but i can help you with your QC file. I had a problem where editing the file would remove all the linebreaks so be careful with that. Here's a video of my particles working on a compiled model of a forge spirit AndrewHelenek sent me.…
HI, I am noob and started making items, particle effect has greatly drawn my interest I want to startup with that please help me, I want to know few things these are as follows: 1. how to add particle effect on pudge hook like scorching talon hook had? because I know that particle effect can be added on item which had…
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. First of all I couldn't open any vfx from the editor, this is because the DOTA2 particle editor apparently cannot open .pcf, but I found someone who converted them in .vpcf (I don't know how) and I downloaded the…