Thanks for the critiques guys, i agree it can be done in a with Sub-D but wanted to test this to also improve my hard surface skills in zbrush. I saw this tutorial from Pixologic few days ago: http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/ my models still look organic as expected. I think the result is…
Honestly the more I learn about hard surface modeling, industrial design, and how the world around us built in general the less impressed I become with Zbrush hard surfacing. The tools are very limited and down right awkward compared to other approaches for hard surfacing. The curves are a joke, especially the clip curves…