4pixels per meter wooah and I assume its the same screen shot you showed, makes perfect sense when you look at the rock face behind trees it looks a bit stretchy but blends nicely overall. Limitations aye, going through UDK Terrain Doc for Unity project lol. Yeah 4 is enough for terrain but what my requirement in Monster…
2800 units in Unity is just bad, yup did the blockout to get track shape. With just 8 copies of track (parallel ) just to experiment with lightmapping it ran out of max size allowed. Such a pain it is that even if size for geo can run fine on a device you are limited to Beast Lightmap scale. No wonder Asphalt 8 and Real…
Yes, cubemaps are a unique beast. I put some more info here: http://wiki.polycount.com/CubeMap The cube textures have to be made with angular distortion, difficult to make by hand, better to use a rendering tool to add this. Also the cube itself has to be centered on your camera location, at all times, or you get a…
Hey hi Thank you for this, have gone through this one before. What I am unable to find is the best possible way of making world that when you drive around actually takes a good 2 or 3 min time to cover it all yet giving the feel of speed like going 300k/h etc When it comes to baking the entire environment you get artifacts…
Also just stumble across your thread. I went over my Level Design process a bit and I feel my track is a bit boring since its too long (plus you mention about pacing) and not having enough different routes for player to explore, since its a sprint mode you take the long route you lose you take right shortcuts you win.…