I personally think it's a mistake to focus on mocap. Learn it, and know how to use it. But If you focus on mocap animation a couple things will happen. You`re keyframe skills won't be nearly as good. Your reel won't show you`re true animation skill. And you pigeon hole yourself to places that only do mocap. When I see a…
These are my thoughts: - Create keyframe animations / hand made. Produce pencil on paper keyframe / animations if you can - animators get boners over the raw skills. - Pick 3 styles - cartoony, realistic - other. - The graphical quality shouldn't matter but the expression will. Sell the animation.
As far as I know there aren't very many animators on polycount. There are a few very talented animators on here though. Hope someone can answer your question. General tips: Portfolio is the single most important thing. Having connections will help too. Work on an indie project or do freelance for relevant experience Good…
Welcome to the trenches of a creative field, be ready to work like a mad man and open to sacrifices. Your work/demo reel is your real degree. Not an animator here, but since your near the end, having or planning a short will help, also a few polished animations are helpful to diversify your work. You are in a tough field…
Hey, So I am currently studying games animation at teesside university. As I am moving into my final year I hope to reach out to animators within the industry for some advice. I was wondering what you believe are the most important skills that might help me gain employment in games animation, and if there is anything you…
There are plenty of things you can't do with mocap, or not well at least. As mocap data gets better there will be less need for animators to clean up the data(?) So I don't think keyframe animating is going anywhere. Source: Not an expert, but did an internship at a small mocap studio.
wow, alot more responses than i expected so soon!, thank you all!. so a proffessional portfolio and a lot of networking. one thing i've been unsure about, alot of my peers have been focusing on mocap usage where as my interests lie in keyframe animation. which would you guys percieve as the most important, as more and more…
Heyo! So here is a bit of what I've learned going down the same exact path a few years back. Network, have a clean portfolio site, become an active part of a community, learn related skills (rigging, scripting, how to set up blend trees)theres always enough information to go around that you should never stop learning.…