In defense of the extend tool: It projects from your camera onto the surface whereas the other conform brushes project based off the normal of the LP model, I've found in many situations its more precise to use extend to just put the vert where you want it with one click, rather than with a larger brush, that could cause…
I've used much more developed tools along this same line of thought. It actually works really well with high polycounts, and was much faster. 6+ minutes for a solve is absurd. This wrap topology tools is really just the first piece of a much more robust tool chain. It is essentially a mapping that allows for deformations…
There are a bunch of studios that use the same topology for every character's face, so using a tool like this to deform a base head into shape for new characters would be exceptionally useful. There are certainly other ways to get a very similar result, but this tool is designed to make the process a lot faster. Have a…
I've used similar, but much more fully developed tools than what is shown by R3DS. It's cool but this still needs a ton of work, the speed is atrociously slow and the smooth fitting doesn't seem to be working, or it's tolerance for over fitting hasn't been implemented yet, kind of hard to tell with the examples they show.…