Artists are taught, and I think logically just gravitate towards, thinking in terms of shape and composition. Most of the concept artists designing this stuff, a character for instance, are sketching shapes and silhouette in value. Listen to any gumroad tutorial on character design and concept, and you're going to head a…
You really should have an concept artist to make those designs for you. Making good and plausible own designs takes many skills that go beyond the qualifications of a regular 3D artist and naturally you will have problems with that. Thats is fully the concept artists job, and it can not be expected that a 3D artist can…
we all have to rely on our own understanding of what looks "cool" or believeable. So for example if I make a giant buglike war machine Im going to research bugs(praying mantis?) and war machines(tanks?) and then make a design that uses some of my favorite parts of the reference. This is how it was done in the 80s isnt it?…
All the good sci-fi designs (such as Alien, Star wars or 2001 per example) are very close to reality. They use things that are mostly plausible, grounded ín human cultures and relatable, only secondly full of fancy shapes. Average or generic sci-fi designs such as Star trek or bunch of parts of mass effect use just crazy…
Two reasons come to mind putting aside the realistic side: 1) Usually exposed panels and electronics scream "machinery" and "high tech" and "important stuff being done right here" in a snap. In sci-fi flicks it helps keep the suspension of disbelief kicking. 2)It gives you something to look at. Now regarding your view on…
I think former science-fiction designs of the past distancing from the fiction side of things to the fantasy as the future and technology reveals day by day, or more like calling them as retro-futurism and so on, looks like it's an endless cycle of how most of fiction will end up. When the time goes on there'll be more…
thanks everybody, I haven't time for long answers these days even though there is a lot to write and answer here. First, 90% is just a figure of speech. I know such random numbers irritate people a lot and when you want to learn something on the internet you have to post something wrong and PEOPLE WILL CORRECT IT. That's…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…