Blueprint can be really powerful when you approach it from a programming perspective (ie: taking an OOP approach and making use of the interfaces and macros). One big problem there is that most people who use Blueprint are not going to be approaching it from a programming perspective. Those who would are more likely…
I guess complexity is subjective. Making even the most primitive game imaginable can be a daunting task for somebody that has never touched code before. A simple side scroller or platformer could take a long time if you've never written any code before for example, but with the simplicity of Blueprints, somebody who has…
You can do simple game mechanics in BP. The moment you want to do something more complex, or a serious project, you'll want to be doing things in code. Blueprint is fine for prototyping, but really bad for production 'code'. Also, multiplayer falls down in blueprint, since you have far too limited control over replication.…
this is derailing off topic, clearly I am being questioned for making bold and honest statements(personal experience) that either bother people or promotes off topic questions. Also note, there is more after our life time, we still have to master AI. Automation wont affect the artist, since in the end we have a dear…
There are plenty of examples out there of artists putting together games exclusively with BPs. It's pretty amazing actually, 10 years ago you had to be a skilled programmer before even thinking about putting together a 3D game, now, anybody who is dedicated enough can learn how to make one. I fully expect UE4 to change…
Well to be fair, that could be said of a lot of jobs. Look at game programming for example, in many ways, making a 3D game now is easier than making a 3D game 20 years ago. I hooked up my N64 to play some Goldeneye with my brother and sister and the entire time I kept thinking about the development of the game. Basically…