Blueprint can be really powerful when you approach it from a programming perspective (ie: taking an OOP approach and making use of the interfaces and macros). One big problem there is that most people who use Blueprint are not going to be approaching it from a programming perspective. Those who would are more likely…
I guess complexity is subjective. Making even the most primitive game imaginable can be a daunting task for somebody that has never touched code before. A simple side scroller or platformer could take a long time if you've never written any code before for example, but with the simplicity of Blueprints, somebody who has…
You can do simple game mechanics in BP. The moment you want to do something more complex, or a serious project, you'll want to be doing things in code. Blueprint is fine for prototyping, but really bad for production 'code'. Also, multiplayer falls down in blueprint, since you have far too limited control over replication.…
There are plenty of examples out there of artists putting together games exclusively with BPs. It's pretty amazing actually, 10 years ago you had to be a skilled programmer before even thinking about putting together a 3D game, now, anybody who is dedicated enough can learn how to make one. I fully expect UE4 to change…
Well to be fair, that could be said of a lot of jobs. Look at game programming for example, in many ways, making a 3D game now is easier than making a 3D game 20 years ago. I hooked up my N64 to play some Goldeneye with my brother and sister and the entire time I kept thinking about the development of the game. Basically…
Sadly most women are way more shy when it comes to negotiations or even measuring their own skill. Its sad but true but many women don't have the balls (no pun intended) even tho they might be better than their counterparts. I for one do not care. Can an artist deliver thats all that matters. Women, men from the western…
Geezus. All the women that I know that are involved in 3d art (and this spans games, film and oil and gas) are typically far more professional and handle the business side of negotiating for a position far better than a lot of dudes I know. ANYWAYS, off of that part of the topic.. I would really like these surveys to…
One thing we have to consider is that though might not replaced completely like factory workers, many aspect of creating game assets can be greatly reduced if the dev isn't aiming for AAA. Quixel Suite's Megascan could really simplify the creation of environment stuff. Sure, it's not comparable to stuff pro veterans can…
Ok, so keeping gender out of it then... Artists are being paid less and less it seems. Is it safe to assume that if people stop accepting less, they`ll stop being paid less? But only if EVERYONE does. When it comes to new artists who just want their foot in the door, they are willing to accept lower wages. Whatever the…
The thing is, you can't ever automate art :) sure you can automate many of the processes within art. But at it's core art is about creativity and design. I welcome the automation because it allows me to do more in a single day. We all only have 24 hours in a day so the ability to do more in that same time frame is great!…