Now that's an interesting thread! I am currently looking for work in Montreal as a character artist/3D generalist and I have been diversifying my portfolio in an attempt to land something. I had lunch with some VFX veterans and other people in the 3D field and I keep hearing that environment or props modeling is easier to…
I can get behind that idea if you work for a AAA studio in a quest to crank as many iterations as possible. I can only shudder at how it's gotta be like to make YET another soldier with a rifle or musket for say Assassin's Creed or whatever other big title. But on the flip side you have stability in terms of income. I…