For environment art created too many library of props, trees and other assets. You can create perfect environment common settings without any new model created. While characters almost always need new.
Even though I'm learning to become a professional character artist, I find it also interesting to create some hardsurface accessories or props for characters along with organic stuff. And I'm not just meaning clothes.
This is a bit off topic, but you bring up an interesting point. I'm an environment artist, been one my whole career and really have no interest in switching. I find creating generic male A or Female B a tedious and boring part of character art and oddly enough find the tedious parts of environment art still fun. But my…
Firstly, your thoughts about environment work not being as competitive aren't completely wrong (there are a lot more prop/environment roles than there are for characters,) but the assumption that environments are easier is an ignorant one. The different skills required for both character and environment roles are still…