Whether it is some cool technique you've read or heard about, or something games used to do and are not doing anymore... what is your idea on how to improve game development? I wish we would sit down more with pen and papers more into the early stages of making a game, and then dive in the 3d stuff. that and naps : ) share…
They don't all have to be weird and experimental though. Think about your favourite games from the past, Your 2d platformers, your adventure games. The big studios don't bother with these genres any more. It would be a shame for entire genres of games to just disappear. Take Mega man for example, capcom we're never going…
I believe writers have to struggle with the same things as everyone else in the games industry: lots of accommodation to budget and other aspects of game development, especially when writers have to jump in and write stories to games already thought out. But yeah, I'd put characters, emotions or feelings over plot most of…
I definitely second naps. On a serious note, definitely more attention to pre-production and gameplay. A lot of teams I have worked on in the past do not have a clear heading on their final design for major key elements contributing to game play and it definitely hinders fun factor and results in a so-so game. Nothing…
Probably because big companies want to stick to their IP. Call of Duty 9 and Halo 13 and Fifa 2084, and what not. Meanwhile, indie groups do not have the capability to make AAA games, nor do they want to make the same stupid games guys in suits tell them to.
Marketing doesn't have to be mass marketing. Regardless of what game you're making, it's always a good idea to cover your financial bases before you just assume that there's a niche out there willing to play your game. You don't have to test completely against what came before. If I'm building a 1st person diving…
Yeah I'm on mobile right now, so I didn't want to go through the hassel of editing my comment, but rereading it I though the same thing, singling out females isn't quite correct, basically adding more story/less plot would draw in most everyone who is not currently a gamer. Right now games are written for the upper end of…
Good, solid game engines. I feel like companies keep making game engines, which are complex enough, on their own, but they don't spend the time to make it a solid platform. They get something 'working', then just start cramming everything on top of it. Follow that by innovation. Stop doing what the other guy is doing,…
I disagree, market trends are deceptive, plenty of games have been made that fall in line with market trends and have nose dived, because people already have that experience, but then there's games like papers please, Stanley parable or surgeon simulator, where there's little to compare to and prior the market data would…
Games have had an identity crisis for years, in terms of big releases and anything of the like, in the sense that they try to be more than a gameplay experience, they try to become 'interactive cinematic experiences' and other bulldonkey buzzwords we see at every embarrassing E3 presentation. It comes down to the gameplay,…