Every time i make a normal map for my low poly usb model, one of the uv shells always has jagged edges. I don't think it's a hard/soft edge problem because no matter what i do (make the model all soft edges, make the model all hard edges, split uvs along hard edges, create uv seams along hard edges) it doesn't solve the…
Alright, thanks. I was actually able to fix a lot of the errors by straightening edges on my UV shells as Earthquake said. The reason the edges are so sharp on my high poly is because i turned of "smooth positions" in Mudbox since it changes the high poly way too much. I guess beveling and chamfering edges would be an…