Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
when it comes to "foot placement" you know you can export your scenes geometry as fbx or obj? just select the geo you need for your animation as a reference and use File->ExportSelected
Precisely what I'm asking if I can avoid doing. Yes that's the obvious answer which I already mentioned in my first post, but if I have the option to try out different poses and play with the setting, get foot placement correct in the scene without constant back and forth exporting anims then it would be good.