Hi ElectricEchoes! The reason for trying to remove ambient lighting information from your diffuse/albedo with a PBR system is because you could/should be controlling them elsewhere. yes, you can just plug your old diffuse map into the current albedo slot and it should work, but bear in mind that our IBL system includes…
Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…
Hey guys, this might sound like a silly question (I don't know much about PBR), but if I get Toolbag 2 will it work with the standard diffuse, gloss and spec maps. I mainly ask because I've read that albedo maps don't contain AO, so I was wondering how a diffuse map (with AO) would affect things. Can I just plug it into…
Hi, I just got into trouble with the transparency (as always). I tried to make a glass with texture on it but the additive blending won't use the alpha from the diffuse. Is this normal or am I making something in the wrong way? Cheers, Fisher
Correct! The only instance where it wouldn't make sense to have it tile globally would be if the shader also allowed masking. Personally, being able to tile things without being able to mask out areas and have multiple diffuse, normal, etc... inputs within the same shader would be mostly useless for me as I'd only use this…
Hi Goshi, Tbh, I can't see any translucency on the video. It is just a really good hand painted diffuse texture with a simple specular. If you look closely you can see that the brighter ends don't change as the block rotates. So it might be enough to paint something similar. Btw here is the official documentation on the…
I've been wanting to come up with some kind of global material parameters for a while, and tiling was one of the things on that list. Am i correct in thinking that it wouldn't make much sense to have one input (ie: diffuse) tile while the other inputs didn't? What i mean by this, is that rather than adding a slider to each…
Hey, I've seen this before and I think it's a known issue, but I don't think its officially in our bug system. Send over this file and I'll get it logged as well. A work around to this is to add a background plane object to the scene, parent it to your camera so its position updates as you move the camera, make sure the…
Additive blending works be adding (add means to make brighter in this context) the specular pass from the material. The diffuse can be included too, but it will add (make brighter) as well. This is useful for transparent materials like glass (see more about that here: http://www.marmoset.co/toolbag/learn/glass). For solid…