I cant remember if i've brought this up but have the problems with metalness been reported yet? for example, if you have a dark surface like paint, and you want to add a thin scratch to this which breaks the paint and shows the metal underneath, you get a white outline around the scratch. I can set up an example tomorrow…
all right, thanks for clearing that up earthquake and thanks for the example shots. i gues i was mistaken concerning 3DO and your relation to all that.
@JackPerry: I'm not sure I understand what you mean by "AO only", could you give a practical example? Bake settings on reload is something we're actively working to improve.
Yeah, 16bit TIF is playing up for me in 2.07. Example image attached, this is a plain white texture saved from Photoshop using LZW compression (although I tried all the compression methods and they all do the same thing). Here's the two files here if you want to test them locally; http://www.farfarer.com/temp/16bitTIF.zip
A very much needed feature would be to allow users to automate the process of recreating shaders inside Marmoset's Toolbag 2. We have a huge quantity of shaders on a huge quantity of meshes, and if we want to export them to Toolbag 2 it would take a lot of effort for the artists. One artist proposed to use special names…
Thanks for the suggestions Do you mean in the viewport or in captures? A workaround that I do is to max out sampling and render very, very high resolution and then size down. The higher resolution you render, the better SSR looks. Unfortunately we looked into this and it isn't something that D3D11 does natively (line…
If you can provide a screenshot of the problem I may be able to help. Just as an example, this is what the high res shadows option does for me: High res shadows off: High res shadows on: Area lights can help as well, use the width parameter in the light properties to create a larger, more diffuse light source which…
@EarthQuake: Sorry for my lack of clarity. What I mean is a sub_group within the bake groups of each baker, which objects can be added to that will only influence the AO bake, being ignored for all other bakes and not influence the cage in any way. For example, I have a "head" mesh and a "hat" mesh. I want both objects to…
All apologies if this has been suggested. I did search the forums, and look through this thread. Admittedly, I don't have the time to read through every post. (Searches brought up very few results.) Feature requests: 1. *Mesh enviro occlusion I would love it if you had room mesh that would occlude/block the environment…
Awesome! UDIM is really just a texture naming convention used to describe what UV tile a texture should be associated with. For example, say you wanted to lay out the UVs on a vehicle but were finding that packing all of your shells into the traditional 0-1 tile wasn't giving you enough resolution even with an 8K map. To…