I know I already talked to you in PM but I thought I'd also say, I started 3d with digital tutors and it's great for learning tools and such, maybe not the best for game art. I would start with the intro courses and then work into more complicated ones, 3d motive has more game art tutorials which i would do many of. When I…
Tutorials are your friend! Before going too far with your texturing, I would look at some basic concepts and principles of creating game assets. Especially if you're going into environments, there is an extremely wide range of skills that you'll need to succeed. This page is an extremely helpful resource for any aspiring…
Hey man I would go and do some more tutorials before doing this. One i would do a tutorial on the full asset creation pipeline, and then i'd do one on how to make stuff with tiling textures. This scene if very stylized and I think you'd want to sculpt all these textures rather than photosource them.
I think you are misunderstanding something Cory. Using photos to create textures is a very common process employed by every major studio in some shape or form--it doesn't make you less of an artist. If you are serious about doing realistic materials you definitely want to practice this. Certain artistic styles may call for…
Why not start by following a complete intro tutorial series? 3dmotive have a pretty good series on 3ds Max and they go through some basic asset creation too. http://3dmotive.com/series/complete-intro-to-3ds-max.html
Hello, I am confused about the high poly to low poly modeling? Or the low poly to high poly modelling? I was wondering anybody knew which is best? I'm seeking to learn how mud box works via the internet. Unfortunately, I cannot afford the top quality tutorials out there. Maybe I'll go to digital tutors.com? Also, I cannot…
Got a problem. I'm hoping there is a mudbox pro out there gracious enough to impart some knowledge and tactical information or advice on getting out of this huge hole I've dug for myself. I can't seem to extract a normal map from mudbox. As you can, hopefully, see, I want the black creases to be predominant in the normal…