[size=+3]SP 1.4[/size] Changes: [Export] Add additional maps (bakes) in the list of the available exportable maps [Shelf] Use sbsar materials as Painter materials automatically [Shelf] Allow to use custom Shelf paths [Shelf] Change the minimum size of the Shelf window [Shelf] New content : 20 new smart materials…
I'm getting an error message with the PSD export. It'd pop up along the export and just gives up giving me the rest of the textures. So i'm left with all my textures besides the diffuse or normals when given the error . Here's the message i get:
"It would be really helpful to be able to add an image into a fill layer and then convert that into a paint layer. For cleaning up AO as an example, doing this and then using smudge to neaten up issues would be really nifty."…
@Jerc I just updated to 2018.1.3. I've noticed huge lag times when trying to export a texture. (for example, exporting out a simple 2048 diffuse texture can take up to 5 -10 mins). I've also had problem switching between materials, the lag times are unbearable. I wasn't having these problems before the update. Any ideas?…
Awesome update Jeremie! Digging these changes: [Shelf] New baked lighting filter with environment input (good for generating a good base for handpainting diffuse-only stuff) [Export] Allow to specify the width of the padding (in pixels or infinite) [Viewport] Add composited normal map (normal+height+bake) to the solo mode…
[size=+3]SP Beta 12[/size] Main Changes* Added: Eye dropper * Added: "Preserve stroke position" option added to mesh reimport for when the bounding box changes. * Updated: Normal map for Cymourai default mesh * Updated: Improve tool view interface (colors are wip) * Updated: Move the menu "Help->Settings" to…
[size=+3]SP 1.3.3[/size] Known issues: Clean action does not delete unused data from the project until a "Save As..." Changes: Update Substance engine to v5 Add software version and project name in the title bar Sanitize TextureSet names and Smart material names [Shelf] Add new environment maps : Bonifacio aragon…
[size=+3]SP 1.2[/size] A pretty beefy update today, with the ability to use normal maps as brushes and fill layers, rotate them freely while keeping a correct result. Also a brand new export wizard allows you to create custom complex export patterns to fit your engine and pipeline! Main Changes * Added: New Normal channel…
[size=+3]SP 1.0[/size] Main Changes* Added: Custom Shader Support * Added: 4k resolution support * Added: Sample character projects * Added: Display progress bar for long computation times * Added: [Export] Add a dilation pass before diffusion postprocess * Added: Command line arguments in SP for simple operations * Added:…
2.1.1 Changes: * [License] Be able to change the license file location * [Viewport] Add a "B" shortcut to cycle between additional maps * [Import] Allow to import FBX 2016/2017 properly * [Tool] Remove checkers when using the quick mask * [Iray] Add scene dimensions information * [Iray] Allow to increase maximum number of…