[SIZE=+3]SP 1.4.2[/SIZE] Fixes:* [Tool] Crash when using geometry decal with quick mask * Updating project from 1.4.0 to 1.4.1 consume all the computer memory * Old project format import incorrectly * Custom shelves parse the entire hierarchy and duplicate assets
[size=+3]SP 1.3.4[/size] Known issues: [Baker] Matching by names doesn't work with OBJs exported from zBrush Changes: [Effects] Levels Clamp should be on by default to mimic "classic" levels [Layers] Change the minimum and maximum tilling in Fill action [Layers] Save and Restore the stack status [Bakers] AO Baker…
[SIZE=+3]SP 1.5.0[/SIZE] Changes: * [Shader] Add line number in Shader compiling error messages * [Shelf] Improve thumbnails previews quality * [Shelf] Automate thumbnail generation for Smart Materials * [Tool] Shortcut to control hardness setting in the substance * [Tool] Use grayscale widget for geometry decal when over…
[size=+3]SP 1.1.1[/size] Just in time for Christmas! :) Main Changes* Updated: [Layer] Select the layer on top when opening a project/switching texture set * Updated: Improved "Save" and "Save as" speed with new compression algorithm * Added: Display en error when opening a project too recent for Painter * Fixed: [Tool]…
[size=+3]SP 1.0[/size] Main Changes* Added: Custom Shader Support * Added: 4k resolution support * Added: Sample character projects * Added: Display progress bar for long computation times * Added: [Export] Add a dilation pass before diffusion postprocess * Added: Command line arguments in SP for simple operations * Added:…
SP 1.6 Substance Painter 1.6 is here for an even smoother experience with this huge update! That means improved the performance of 4K painting, and we simplified the material layering workflow with new drag and drop features. For example, when drag-and-dropping a material in the layer stack while pressing Ctrl (CMD on Mac)…