malcom, I can only think of a couple of props that dont use this method in UT ;) Jerc, thanks for the answer. Is there a way that you can add that functionality directly in Painter itself with a "add additional material" button, without the hassle of having to modify code? Our character artist was trying to add extra…
SP 2.0.0 Added : - Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug…
Awesome update Jeremie! Digging these changes: [Shelf] New baked lighting filter with environment input (good for generating a good base for handpainting diffuse-only stuff) [Export] Allow to specify the width of the padding (in pixels or infinite) [Viewport] Add composited normal map (normal+height+bake) to the solo mode…
kernersvillan The shader file itself (.glsl) can be modified, and the UI in Painter + the exported json file will adapt accordingly. Increasing the number of layers boils down to copy pasting the textures and materials definition at the begining of the shader to add new ones and duplicating the few lines of code in the…
SP 2018.1.2 A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: * Summary:…
SP 2.3.0 The 2.3 version brings a full Photoshop export path from Substance Painter. Layers, masks and blending modes can now be transferred to Photoshop and each individual channel is exported in its own PSD. Although we believe Substance is the future of texturing, Adobe Photoshop remains the pivot of many artists'…
Creating a font graph is pretty simple, use a text node and plug it to an output node. Expose the text and size fields and publish the substance, done.
Mesa and proprietary drivers both implement the EXT_gpu_shader4 functionality, but Mesa doesn't expose it as an extension since all of the features the extension provides to GLSL are also core in OpenGL version 3.0 (although the extension itself isn't core.) SP2 should work fine without the extension on Mesa drivers as…
SP 2019.1 The release notes are way too long to be posted here, so here is a quick summary : * New Dynamic Strokes, use Substance files to create new and advanced brush effects * New Displacement and mesh Tessellation in realtime viewport and Iray * New Compare Mask effect to easily blend materials * New Radial Symmetry…
SP 2018.3.3 Added: * [Content] Integrate new project template: "PBR - Metallic Roughness Alpha-blend" * Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: * Mesh sometimes disappears from the 3D viewport (press F to reset camera)…