UDIM support! thank you, I am now very happy. These videos are fantastic and thank you for adding all the export functions to Maya Arnold, Unreal, Modo and so on. It will make going between projects a breeze. Allegorithmic's software is amazing, from now on it's going to be the go to software.…
@wannabe, i looked on the red link as well but they included this. "Editing the registry directly can have serious, unexpected consequences that can prevent the system from starting and may require you to reinstall your operating system. Allegorithmic takes no responsibility for any damage caused to your system by…
I have to say, thank you Allegorithmic for this awesome tool. I'm using SP for almost two years now and it completely changed my quality of work. I really wouldn't know how to even come close to that with any other tool on the market. One thing that would ease my workflow, the AO and Curvature maps that are baked within SP…
Hey folks, I already posted this on the Allegorithmic forum, but maybe a Polycounter has the answer. (Its also possibly related to Tetranome's above question). I've created a smart material for my team, and checked it into perforce. As the project has progressed, I've needed to update this material and iterate on it…
Sure. I'd like to have it before I die though. When years and years pass, you have to wonder how much of a priority it is or whether it really is damn near impossible to implement. It's just such a painful thing to be missing from a texturing application. The effect of it seem to run deeper than just UDIM. You can't paint…
SP 2.4.0 Changes : * [Shelf] New interface to browse ressources (tree-view, filters and so on) * [Shelf] Allow to save a search as a preset * [Shelf] Allow to create a new window from a preset * [Shelf] New interface for importing resources * [Shelf] Don't copy default allegorithmic shelf in Documents folder * [Shelf] New…