[SIZE=+3]SP 1.4.2[/SIZE] Fixes:* [Tool] Crash when using geometry decal with quick mask * Updating project from 1.4.0 to 1.4.1 consume all the computer memory * Old project format import incorrectly * Custom shelves parse the entire hierarchy and duplicate assets
I love the addition of the layered materials. To second on what Bek suggested, I actually think the layer masks should be renamed to; "Material 2 - Mask" (starts at 2 because 1 is base), "Material 3 - Mask" and so on...I think it's the best way to show the connection between the mask and the material you are working on.…
[size=+3]SP Beta 10[/size] Main Changes* Added: Stencil masks - A new Stencil slot appeared in the Tool window when using standard or particle brushes. It allows you to use a greycale stencil mask, ala Mudbox. * Fixed: Quadro cards support * Fixed: Shader give black result with low roughness * Fixed: Substance materials…
@jerc Hey mate, just wondered if there's any plans to port the 'skew fix' feature from SD over to Painter? I've been using Painter exclusively to bake now for the last 2 years, with the noticeable exception of having to move some bakes to Toolbag 3 because of skewing. This is a bit of a workflow disruption and a pain in…
[size=+3]SP 1.0.1[/size] Main Changes* Fixed: Parameters values are limited to 2 decimals for Particles * Fixed: Substance loaded from cache are not displayed in the UI as outdated * Fixed: Crash when loading a mesh from a network url * Fixed: Painter is now recognized as signed on Mac OS X * Updated: [Tool] Improved…
Something else I noticed last night in 2018.2.2. 1. Create some height detail on your mesh. 2. Export the normal map, reimport and apply it to the mesh 3. Bake AO and Curvature. Expected Result: AO and Curvature bakes have the added normal map detail. This no longer works for me. Has the workflow been updated and I'm just…
SP 2018.1.3 A new minor hotfix release for Substance Painter is now available! Added: · [Preferences] Propose to save project when Painter restarts Fixed: · [Plugin] Search in Substance Source plugin does not work · [Smart Materials] Importing Smart Materials leads to a crash in some cases · [Smart Materials] Deleting…