Really cool update. But I'm a little disappointed that i cant control stroke opacity with pen pressure. Substance Painter is soo close to being a viable option for handpainted textures.
Awesome update Jeremie! Digging these changes: [Shelf] New baked lighting filter with environment input (good for generating a good base for handpainting diffuse-only stuff) [Export] Allow to specify the width of the padding (in pixels or infinite) [Viewport] Add composited normal map (normal+height+bake) to the solo mode…