[size=+3]SP 1.2.1[/size] Main Changes* Added: *.spp files can now be opened through a double click in the explorer * Added: [Export] New "$project" tag for export presets * Added: [Export] Add map list (with nomenclature) below each texture set * Added: [Export] Add a button All/None to select the texture sets * Added:…
SP 2017.4.2 Added: * [Export] Get the status of an export with step by step progress * [Export] Allow cancelling an export * [Export] Export textures to Sketchfab without losing normal map quality * [Export] Export in glTF binary format (glb) * [Export] Allow resizing columns in configuration tab of the export window *…
2.3.1 2.3.1 is here! For this release we've been focusing on axing all the GPU realted crashes and issues people were facing with 2.2/2.3, please let us know if any issue remains. Changes: * [Plugin][Photoshop] Allow to specify which material/stack/channels to export * [Scripting] Function names had some inconsistencies…
SP 2018.3.3 Added: * [Content] Integrate new project template: "PBR - Metallic Roughness Alpha-blend" * Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: * Mesh sometimes disappears from the 3D viewport (press F to reset camera)…
With my RX480 I had some issues too, but when SP crashes after a freeze during export, I just restart it, load my project and export it right after loading. This way allow me to get my textures when the crash is constant in my projet when I want to export.
@samnwck You should be able to export in 8K, can you also send me your log file ? See : https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file
Not sure if anyone noticed this yet but what i found is that since my gloss map was the one always cutting off, there had to be something there that was causing an issue. I went in and changed a layer's blend mode in substance from subtract (as stated in the error text) to multiply and it exported fully. Though i still…
[SIZE=+3]SP 1.5.0[/SIZE] Changes: * [Shader] Add line number in Shader compiling error messages * [Shelf] Improve thumbnails previews quality * [Shelf] Automate thumbnail generation for Smart Materials * [Tool] Shortcut to control hardness setting in the substance * [Tool] Use grayscale widget for geometry decal when over…
[size=+3]SP 1.2[/size] A pretty beefy update today, with the ability to use normal maps as brushes and fill layers, rotate them freely while keeping a correct result. Also a brand new export wizard allows you to create custom complex export patterns to fit your engine and pipeline! Main Changes * Added: New Normal channel…