Thanks for the clarification Jerc, the 8-bit dithering is the biggest reason I hoped to have before the SP 2019, since I'm skipping that this time. I'll jump back to your train with Substance Painter 2020 at the end of the next year, I'll definitely keep supporting you guys in future. It's just I still have few other…
More than 4 layers is a must for a lot of objects, I think you should actually default the shader to 9, the bottom layer doesn't need a mask, and then you have two channel packed textures which would be 8 layers. Also in the interface it's quite confusing that you've put the top layer at the bottom, the rest of painter…
SP Beta 9 Main Changes * Added: Yebis 2 post Processing! * Added: Scale control over Materials applied to Fill Layers * Updated: New project wizard allows you to import input maps (AO, Curvature, etc.) * Updated: Automatically plug input maps (AO, Curvature,etc.) to Substance Effects From Beta 8 * Added: Multi-Material -…
[size=+3]SP 1.1.2[/size] Small update, Rotation on Fill Layers is finally here! The next release should be pretty interesting :) Main Changes* Added: New Translate, Rotate and Scale settings in the Fill layer * Updated: Enhanced filtering for Brushes and Fill layers * Updated: The trial version is now fully featured (can…
SP 2017.3 Substance Painter 2017.3 is here! It introduces 2 new export options, a long awaited auto-backup feature, UI improvements and a new Gradient tool.. More details... Changes: * [Export] Allow to export mesh and textures for Adobe Project Felix * [Export] Allow to export into glTF file format * [Engine] Optimize…