That seems like an extreme behavior and you are the first one to mention that issue. You are testing with 1.3.2 and 1.4.1 ? Can you send me the mesh (original and updated versions) ?
Maybe a bit of both ;) In short : the fact that it looks like that is due to a known bug, but even if we would fix that bug, what you did would not produce the result you may have intended. The Random node outputs a pseudo-random series of number in an iteration (or quadrant hierarchy), but always outputs the same series…
I'll let you know if I find a 100% repro. Seems random so far! Another one - when you try to play the substance in substance player and you don't have the player installed, the link takes you to 404 error: https://www.allegorithmic.com/products/substance-player
Substance Designer 5.0.3 Working with FX-Maps, whenever I do an operation that yields an error (i.e.: division by 0), the FX-Map compiler (is this a thing ?) seems to crash and becomes unresponsive. You can still work in SD normally though. However, if you close the application it will still remain active in the windows…
Hi Teessider, About the differences between OBJ/FBX: with FBX format, you have the possibility to export the "Tangents and Binormals". If you do so, SD will use them and it can leads to some differences between the ones you provide versus the ones "created" by SD (that will be used with OBJ format, or FBX if you didn't…
If you have an AMD GPU, we are aware of multiple crash and instabilities. We are working on multiple fixes right now. In you case Substance Painter most probably crash on exit, and therefor opens the crash report window at the next launch. We don't support icons integrated in a graph simply because this data is stripped…
Hey guys, If you have some bitmaps in the Resources folder and for some reason you move them around, the PKG Resource Path gets broken and it becomes a blank image. Would it be possible to have it properly reassign the paths as you move?
Hi Bruno, If you move the bitmaps out of SD, it will indeed break the resources link. A good way to work with dependencies (if you need to use a "link" instead of an "embedded") is to place a "Resources" (or the name you want : )) folder next to your sbs file. If you already moved your resources, you can open SD, right…