Fair enough, and I didn't know about the alt-click so that's handy — I'd just been manually selecting the mask from the channel dropdown, which isn't too much of a bother but a dedicated key could be nice as well (even if it's unbound by default). In my mind "m" is for "shaded view" and "c" is "everything else" which is…
OK I have some speed tests between Knald, Substance Designer, and Painter. Testing parameters: -Highpoly mesh = 665344 Triangles -Lowpoly mesh = 7172 Triangles -Baked with a cage Computer hardware: Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) System…
Some more Substance Painter feedback: * Exporter — how about the ability to export at a certain bit depth (with dithering on/off options), like .png 8bit. This would save time as some engines require 8bit input only. * Double-clicking an image in the "Alpha" section of the shelf should make it the used alpha of the active…