Biggest thing is that allows you to project your normal maps to a mesh with different UVs. They talk about it in this thread http://polycount.com/discussion/102128/baking-normal-map-from-one-uv-to-another Basically the regular way it just transfers the value of the pixels which for a tangent space normal map wouldn't work…
SD 5.3.3 Main Changes * [Content] Add "White Noise Fast" (based on pixel processor) * [Content] Add "Offset global horizontal/vertical" on Tile Samplers Bug Fixes * Crash when creating new Substance in some situations * [Bakers] Crash when baked maps are updating the graph * [Bakers] OBJ coming from zbrush should use…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
SD 5.3.2 Main Changes * [Content] Add filtering control for pattern input on Tile Generators Bug Fixes * [3D View] Focus point not correctly initialized * [3D View] Wrong far clip plane when switching several times of 3D mesh resources * [3D View] Brief rendering artefact when loading a mesh * [3D View] Environment map is…
SD 5.2.0 Changes: * [Library] Add an option in the preferences to hide/display PSD layers * [Parameters] Allow user data to be on multiple lines * [Graph] Add a preference option to render comments at constant size * [Graph] Add a preference option to disable new node display in 2D View * [Performances] Pixel Processor…
SD 5.0.3 Changes: • [Preferences][Bakers] Add an option to compute tbn by vertex or by pixel to match UE4 • [Library] Use bilinear filtering for thumbnails • [Bakers] Allow the window to be downscale to less than 800px height • [3DView] Equalize environment map exposure / normalize rotation to get consistent lightning •…
SD 2018.2 Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in…
SD 2017.2.0 Added: * [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc) * [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy") * [Content] Added new Splatter Circular with a lot more…
SD 2017.2.3 Fixed: * [Content] typo in "PBR Basecolor Validate" node * [Content] Disorder parameter is broken in Cells 2 * [Content] Cells 3 is inverted when using specific values in parameters * [Content] Polygon 2: Visual artefacts with specific settings * [Content] Tile generator grayscale is in 8 bit by default *…
SD 2018.3.0 Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added * [Graph] Add a Breadcrumb when editing sub-graphs / functions * [Graph]…