SD 5.2.1 Fixes: * [Graph] Crash when computing specific sbsar * [Graph] Crash when instantiating fxmap with multiple image inputs * [Engine] Crash with sizelog2 * [Engine] Exposed parameter default value is ignored with DX10 Engine * [Library] Thumbnail computation is broken when project contains invalid alias * [Cooking]…
Not sure if its alright to post bug reports here. Delete this if not, please. I'm noticing I can not import substances made in SD 5.0.2 containing the "Edge Detect" or "Distance" nodes into Unity 5.0.0f4. I'm not sure if this is some kind of user error, SD's fault, or Unity's fault. I haven't ever had an issue trying to…
SD 5.2.5 Fixes: * [Cooker] "Size out of bounds" is an error instead of a warning * [Cooker] "Can't find subgraph output" is an error instead of a warning * [3D View] PBR diffuse/spec prefers basecolor instead of diffuse * [3D View] Tiling does not work correctly with tesselation shaders * [Engine] Crash when instantiating…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
SD 5.1.0 [ame] New features: * [Graph] Search/Display content from the library through space bar menu * [Graph] Display/open newly created node * [Graph] link redirection (alt+shift) * [Graph] select node parents * [Graph] Swap 2 links (X) * [Graph] Insert node over a link using drag and drop * [Graph] Create graph from a…
SD 4.5.2 Main Changes * [Library] Added Tile Random, Tile Sampler, Scratches generators / Curvature Smooth, Mask Builder filters * [3D View] Support more than 8 Samplers in shaders on MacOSX * [3D View] Store default shader in the project files * [3D View] Make the "Default" Material's shader reset to the default shader…
SD 5.2.0 Changes: * [Library] Add an option in the preferences to hide/display PSD layers * [Parameters] Allow user data to be on multiple lines * [Graph] Add a preference option to render comments at constant size * [Graph] Add a preference option to disable new node display in 2D View * [Performances] Pixel Processor…
SD 5.3 Substance 5.3 is here, and with it, the integration of NVidia IRay for ultra realisitic preview and renders straight in the viewport! http://www.youtube.com/watch?v=XLNd1PKCTe0 Main Changes * [3D View] Add Nvidia Iray renderer * [3D View] Rotate environment using CTRL+Shift+RMB * [3D View] Render the 3D viewport at…
SD 2018.2.2 Fixed: * [Content] Shape Shadow does not work correctly when tiling is off * [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases * [Content] Flood Fill is incorrect in non-square * [Content] Flood fill to Color / Grayscale is broken * [Content] QuadTransform is jaggy in CPU *…
[size=+3]SD 4.6[/size] This new release introduces a new licensing system that should solve most issues people had with the old system. You can now install SD on new computers without having to deactivate previous installs. It also adds 2 new Bakers and a bunch of bug fixes. Main Changes* New license system * [3D View]…