This is a major upgrade, yes. The upgrade is $75 for the Indie license, and we also have a special upgrade to Substance Live (which includes all our tools and Substance Source), where you only pay $9.90/month for 6 months if you already have a Substance Designer 5 license.
You can indeed link your Steam account in your Allegorithmic account on the website to get a standalone license. As for Live, it's an alternative to the $75 upgrade. It allows you to pay monthly instead and have access to all the latest Substance tools + Substance Source. You will be able to redeem a standalone license of…
Not sure if its alright to post bug reports here. Delete this if not, please. I'm noticing I can not import substances made in SD 5.0.2 containing the "Edge Detect" or "Distance" nodes into Unity 5.0.0f4. I'm not sure if this is some kind of user error, SD's fault, or Unity's fault. I haven't ever had an issue trying to…
I was watching the Gnome video and at 34 mins into the video they show the results in iray and i couldn't catch how they achieved to switch from iray to opengl. http://www.cgchannel.com/2016/08/allegorithmic-previews-substance-designer-5-5/ My render package doesn't support iray and i love the quality of the materials,…
Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
SD 5.2.5 Fixes: * [Cooker] "Size out of bounds" is an error instead of a warning * [Cooker] "Can't find subgraph output" is an error instead of a warning * [3D View] PBR diffuse/spec prefers basecolor instead of diffuse * [3D View] Tiling does not work correctly with tesselation shaders * [Engine] Crash when instantiating…