SD 4.5.2 Main Changes * [Library] Added Tile Random, Tile Sampler, Scratches generators / Curvature Smooth, Mask Builder filters * [3D View] Support more than 8 Samplers in shaders on MacOSX * [3D View] Store default shader in the project files * [3D View] Make the "Default" Material's shader reset to the default shader…
SD 2017.2.0 Added: * [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc) * [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy") * [Content] Added new Splatter Circular with a lot more…