Yup, match by name option enabled this in 5.0, but it was only 1:1 where a low poly could only have a single corresponding high poly but now a low poly can have many corresponding high poly meshes.
SD 2017.2.4 - 2017.2.5 Changed * [AXF Import] Allow to specify the filtering mode on input bitmaps * [2D View] Don't change the ratio of the image in the 2D view when the physical size is enabled * [Content] Typos in function.sbs * [Content] Reduce default range of perlin noise and gaussian noise * [3D View] Adjust default…
SD 4.4 Main Changes * [Graph] Export outputs as PSD * 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th) * [Bakers] Upgrade the Embree library to v2.0 * [Bakers] Colors from high-poly mesh ID and polygroup ID * [Preferences] Store Preferences into xml file instead of ini/registry *…
SD 5.3.2 Main Changes * [Content] Add filtering control for pattern input on Tile Generators Bug Fixes * [3D View] Focus point not correctly initialized * [3D View] Wrong far clip plane when switching several times of 3D mesh resources * [3D View] Brief rendering artefact when loading a mesh * [3D View] Environment map is…
SD 2018.3.0 Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added * [Graph] Add a Breadcrumb when editing sub-graphs / functions * [Graph]…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
SD 2017.2.0 Added: * [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc) * [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy") * [Content] Added new Splatter Circular with a lot more…
SD 4.5.2 Main Changes * [Library] Added Tile Random, Tile Sampler, Scratches generators / Curvature Smooth, Mask Builder filters * [3D View] Support more than 8 Samplers in shaders on MacOSX * [3D View] Store default shader in the project files * [3D View] Make the "Default" Material's shader reset to the default shader…
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes * [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…